All of that felt like a warm-up for the true meat of a Zelda experience--a complex, engaging dungeon. Spelunking through this Forest Temple reminded me of what's so amazing about the series' labyrinths: Each one offers a cleverly designed location, plenty of enemies to smite, tricky puzzles to solve, and well-hidden secrets to uncover. This one adds two extra elements to further deepen the fun: First, Link recruits a band of helpful monkeys to swing him across expansive pits, and second, he also discovers a new toy, the Gale Boomerang, that can hit multiple targets with tiny whirlwinds.
You'll have to master these new techniques to reach the dungeon's boss, a colossal, man-eating plant that, in proper Zelda tradition, requires a fair amount of mental prowess to defeat.
Now, the hardest part will be waiting until November to reenter this enchanting world This little Link has legs, and we're not talking about the ones wearing the booties--Nintendo's tales of elfin heroism in the face of unspeakable evil just never seem to get old. When we first heard that an upcoming Zelda adventure would star a young, cartoony-looking Link, we grumbled with the worst of them. Then Wind Waker came out.
Aside from some boring moments piloting a dinghy, it is nearly perfect. Seeing as how the Zelda series ran away with the popular vote and Link's cameo in the Cube version of Soul Calibur II helped make that game a best-seller, we're apparently not the only ones in touch with our inner elf.
Ultimate moment: In Wind Waker, it has to be your first visit to Hyrule Castle, which is on the ocean floor, frozen in time. Everything is black and white, with statue-like guards caught in midarmpit scratch.
It's one of the eeriest moments in any game we've ever played. And then you pull the Master Sword from the stone, time starts ticking again, and all hell breaks loose Expect to be a monumental year for the pointy-eared lad in green tights. They're both GBA-connectivity minigames, of sorts, that Nintendo will probably sell for cheap. Expectations don't get much higher then they do for a new Zelda game on a new console, especially one as unique as the Wii. If you were expecting a fundamentally different Zelda game based on the unique opportunities of the Wii, you might be a little disappointed.
If however you were expecting another excellent Zelda game that doesn't stray far from the series' conventions then you'll be more then happy with Twilight Princess. The Legend of Zelda: Twilight Princess like most of the installments in the series recounts the tale of a young boy who through a twist of fate becomes involved with a Princess named Zelda and tasked with saving the land of Hyrule.
This time Link has to thwart calamity in the form of an encroaching darkness that is slowly pulling Hyrule into the twilight realm. To accomplish this goal you'll delve into elemental temples, solve a myriad of cleverly designed puzzles, engage in exciting combat and traverse the shadow realm in the form of a blue eyed wolf.
Its familiar territory, yet there are enough interesting twists to keep the game fresh for the 40 or so hours it'll take to finish.
The Wii remote definitely changes the way Zelda plays, but not in so fundamental a way that it feels like an evolution beyond traditional adventure game standards. You'll control Link's movements with the analog stick on the nunchuk controller while the Wiimote acts as your sword.
As such, swinging the Wiimote causes Link to attack, which sounds more immersive then it is since Link's moves are canned and don't resemble yours to any degree. Overall it works pretty well, and the fact that you can fire all the ranged weapons in the game by pointing the Wiimote feels quite intuitive.
Twilight Princess from an artistic standpoint is a beautiful game to look at. The vibrant land of Hyrule stands in stark contrast to the dark and very cool shadow realm.
From a technical standpoint however, Twilight Princess isn't quite as stunning as some of the other next gen titles currently out. Similarly while the music is as excellent as it's ever been in the series, it lacks some of the orchestral umph that games like Final Fantasy XII possess, not to mention the voice acting.
Largely, these are split hairs. Taken as the sum of its parts The Legend of Zelda: Twilight Princess , is another excellent game in an excellent series. It's hard to fault it for not moving beyond its tried and true formula when that formula has produced so many good games.
This is definitely a game that new Wii owners should think about picking up. Browse games Game Portals. The Legend of Zelda: Twilight Princess.
Minor audio issues when multiple sounds are playing at once, other than that the game seems close to perfect. To fix the no audio issue simply clear cpu usage as best as you can then start. The first bit of loading when you start the game can drop your fps and stop audio if there are too many back ground cpu heavy tasks on a weak cpu.
There is some minor frame drop in intense areas and loading up with some minor texture glitches here and there i. Ordon Shield texture on the ground in a cave. Just sound issue, and beginning of scene or trigger of something game start lagging for seconds. Unable to select Items in the touchscreen section pressing tab to use in game. Initially slow in new areas.
Stuttering FPS present throughout. No sound. Textures seldom load incorrectly, frame rate significantly drops while in Full screen map. However, very playable. Runs as expected. Background music still flickers. Crashes after fighting Ganon. Sound issues disappears permanently upon entering a new area. Framerate drop under 20fps in fullscreen mode if Vsync enabled.
If Vsync disabled there is minor graphic bug but constant 30fps. The wolf version of link is missing textures. With all default Cemu 1. The sound mostly works, however some sounds cut out for a split second and return in scenes where there seems to be a lot of sounds playing at once. At rare times a texture may appear wrong on a model stretched. There is some fps drops but almost all the game runs at 30 fps, the sound is messy, you can only hear the actions and some "voices" of the characters.
Music is occasionally intermittent. Wolf player model is missing front paws and top half of mouth. No sound, tiny graphics glitches small pixels in a line.
FPS level ok. However artifacts appears since 1. Small glitches on line. Also the textures on the Wolf link are still missing since 1. Graphically great, but many sounds play just the first snippet, then cut out.
What should be a "haiiiyaaa! Menu sounds should be "budududing! If that all makes sense. Minor audio issues, Cave of Shadows amiibo content can now be played.
Nearly perfect. Has flickery characters. Visual flickering, which seems worse while wearing blue tunic; music becomes fractured and quiet in certain areas, such as the castle town central square; audio glitches when zoomed out on game map; CEMU freezes when opening the boss door to Fyrus in Goron Mines dungeon, CEMU crash after defeating Ganondorf. Flickering and audio glitches music quiet and keeps dropping outside cutscenes , crashes after final boss fight.
Even low PC can play this. Sometimes lost audio, drop frames. Extremely playable. Since the 1. Completely playable. Still playable but the in-game timer is way off. Sound issues in open areas and map sound and frame stutter when cursor is on top of it. Sometimes opening a map will cripple the controls for few seconds. Playable from start to the first fade to black screen after the final boss sword fight.
Ganon's eyes roll back into his head Unable to see final cinematics of game. I personally had the crash everytime. Softlocks upon using the Big Key in Death Mountain. Audio issues still present. Softlocks upon using the Big Key in Death Mountain, workaround is to make warp point at the door, save, start game with mode set to "Single core interpreter", open the door and start boss fight, save, start again back in recompiler mode, get to boss door again which will now be unlocked.
Map is laggy. Wii U Pro Controller now works. Full emulation speed with a 4K graphic pack in every part of the game except the map overview. Minor audio issues when too many sounds are played at the same time.
Runs a solid 30fps with zero dipping into the 20's even when recording at p, runs flawlessly for me. Playable when gpu buffer is set to high. Finally Cemu doesn't hang before we get to see Midna as a human and end credits.
Runs very fine, rare frame dips of 1 or 2 FPS. Almost Perfect, just little graphic glitches like hand of link when using objects, 29fps when load, but ultra stable 30FPS in all locations.
Only drops from 30 fps for like 2 secs when loading the map to teleport but for the rest it runs at an ultra-stable 30 FPS.
0コメント