Download archive from appstroec onncet






















Those are two unrelated questions. Could you please ask two separate questions? You need to update the app icons for your app in your Assets. You don't have every required image size for your AppIcon. Welcome to iOS development. Waxhaw I just checked and I have app icon sizes for all of the ones it's complaining about.

I even deleted and re-added them and still get both issues. Any tips of what else to do? This question is being discussed on Meta. Add a comment. Active Oldest Votes. Is it safe to upload this archive to the App Store? I have an app that's public, and I do not want to accidentally cause issues to any users. From the first question, yes, totally.

Your other question about icons is more problematic. I got the exact same error and freaked but it's processing on TestFlight as expected. Thanks Matt! Users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app. Before releasing your app on the App Store, use TestFlight to distribute your beta apps and app updates to testers for valuable feedback. Enter testing information and invite testers in App Store Connect by adding their names and email addresses or by sharing a public invitation link.

Later, you can make improvements to your app with periodic app updates. The mac where I wrote my app is broken and so I cant access the code any more. Kara 5, 15 15 gold badges 49 49 silver badges 56 56 bronze badges. Add a comment. Active Oldest Votes.

Edit iTunes for Mac version Consequently, the answer below no longer works Outdated answer As far as I know, there isn't a way to download the ipa which is what's submitted to Apple via iTunesConnect. To download the ipa , try this: Find and download your app using iTunes on your Mac. How was this ever voted up? The OPP asked how to download a ipa from itunes connect and you never touched any of that. If you know a way to do such, please submit your own answer.

Otherwise, it is possible to download the ipa via iTunes. Still, this is only useful if you're interested in only the assets also reflected in revised answer. Navigate to the iOS Bundle Signing tab. If the options here are not editable, ensure that Manual Provisioning is selected in the Info. Make sure that Configuration is set to Release and Platform is set to iPhone. For Provisioning Profile , select the App Store provisioning profile created above.

Make sure that Visual Studio has been paired to a Mac build host. Make sure that Configuration is set to Release , Platform is set to iPhone , and that Manual Provisioning is selected. Based on your application's needs, you may also wish to adjust the type of Garbage Collection being used and set up for Internationalization. This setting will cause each Release build since that is the selected configuration to generate an. This file can be submitted to Apple for release on the App Store. For more information, take a look at The iTunesMetadata.

To specify an. Your Xamarin. To learn how to do this, read the Configuring an app in iTunes Connect guide. With your build settings properly configured and iTunes Connect awaiting your submission, you can now build your app and submit it to Apple. In Visual Studio for Mac, select the Release build configuration and a device not a simulator for which to build.

Once the archive has been created, the Archives view will be displayed. Click Sign and Distribute By default the Archives view only shows archives for the open solution. To see all solutions that have archives, check the Show all archives checkbox. It is a good idea to keep old archives so that the debug information they include can be used to symbolicate crash reports if necessary. In the Provisioning profile window, select your signing identity, app, and provisioning profile.

Click Next. In the App Store Connect information window, select an Apple ID username from the menu and enter an app-specific password. Verify the details of your package and click Publish. After selecting a location to save the. Apple may reject apps with the iTunesMetadata. For a workaround to this error, take a look at this post in the Xamarin Forums. Make sure that Visual Studio is paired to a Mac build host. If you have a physical iOS device connected to the Mac, you can select that device.

From the Build menu, select Archive



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