Were I a creator wishing to join their paid modding program, this would be a huge red flag against applying. I don't know why Bethesda seems to desperate to get paid mods to be a thing. I think every time it has been brought up, it has been universally panned and reviled. Hell, who in their right mind would pay for different skins for armor? This is like Fable 3, where you had to pay to use different colors, it's absolutely ridiculous.
Not to mention the fact that you have to purchase a secondary currency to even purchase the mods seems really god damn slimy to me, there has to be a reason they are doing it, but I don't know what. Otherwise, why wouldn't they just let people pay for mods directly and cut out the middle man?
I know this is way off topic, but Jim Sterling's videos just keep getting weirder and more gross. It's making me like his videos way less than I used to, I wish he'd pull back a little bit. I can't believe they actually managed to make their paid mod launch even more shoddy than the Steam one.
Like, everything looks ten times as bad already now that they've made a big deal about it being "mini DLCs" that are curated by Bethesda, but then they go and make every single element of this launch incompetent on top of that.
I wonder if people are defending this somewhere? Hell, this move just makes me less interested in their future products. That utility already exists and has for a long time , if I'm understanding what I've read.
Someone correct me if I'm wrong here. Apparently you can use a BSA unpacker one of which has been on the Nexus since to unpack the automatically downloaded files, and repackage them so that our mod managers can install them. Since the automatically downloaded files have no encryption there's nothing to stop someone from installing all of the Creator's Club content for free.
However after some critique they seem to have changed their minds:. We are certainly listening to everything people are saying, and appreciate the constructive feedback, both positive and negative.
The answer to all of your questions is 'money'. Lots of people seem to like paying for cosmetics. Overwatch, DOTA 2, and just about every free-to-play game out there have made a big business out of it.
Selling a secondary currency is usually designed so that you can't buy exactly as much as you want. For example, when the Xbox used Microsoft points, you could buy them in bundles of , , , etc. That way you're always holding a balance and that next purchase looks cheaper because you already have some currency just sitting there. On a slightly related note; I feel like it is time to replay New Vegas, perhaps the last good Fallout game and maybe the only good 3D one. Is this OK in the same way some people justify buying Overwatch lootboxes because they 'want to support the dev'?
I don't like the idea of Bethesda increasing my game bloat with content I don't want. Besides, the mods that interest me would not be available via official channels anyway. The greater concern I have is will the Elder Scrolls VI's creation kit be available only to members of the Creation Club and not to the general gaming audience as it has been?
Fallout 4 definitely stands out to me as one recent game that does not need to take up any more space on a drive, especially once you've added in all the story DLC. I'm not even sure who this was meant to help. Anyone who downloads an individual mod isn't going to have a long wait time to get it and I imagine most people aren't going to buy even half the paid mods so this just feels unnecessary.
Then just giving people all the resource files before they've even paid for them seems like a recipe for getting them hacked unless they have very good technology to protection against hacking, and technical robustness is not what Bethesda games are about. Logistically it would also make sense because would they make small pay outs if mod would sell poorly or would they hold modders money until some threshold would be reached?
One time payment would streamline things nicely for Bethesda, but would be not as convenient for the rest. From a game company that releases games in a buggy and sometimes unplayable state, it is the opposite of surprising that they fucked up the Creation Club release.
Yes, nothings happening to Nexus or any other source of free mods. Creation club is entirely separate. Some players have reported issues with their load order after installing CC, though. But as far as I'm aware it's not any trouble to fix. Originally posted by Stayz :. Caly View Profile View Posts. Originally posted by Squidbarrel :. Last edited by Caly ; 6 Oct, pm. Deylendor View Profile View Posts. They can. But only of you limit your load oder extremely.
The official content is subpar on general compatibility except their own inhouse CC content. In general you will find that this content you pay for will cause more problems that its worth. Last edited by Deylendor ; 6 Oct, pm. Siddha View Profile View Posts. Originally posted by Caly :. But that's a little different from what you're saying I think. Originally posted by Dex :. Inquisitioner View Profile View Posts. Inb4 Bethesda makes mods legal only through their microtransactions regulated DRM platform and Nexusmods has to remove it's hosted mods to avoid a lawsuit.
And that is due to merely the threat of one naturally with no need for a real case. Due to people letting CC happen because hey, the cancerous club is not so bad right? Originally posted by Amerikaner :. Last edited by Legatus Lucanus ; 4 Sep, am. Originally posted by Legat Lucanus :.
Marma View Profile View Posts. Enjoy it while it lasts. Bethesda will design those games to only support CC content. Last edited by Marma ; 4 Sep, am. Originally posted by Marma :. Originally posted by paugus :. Last edited by paugus ; 4 Sep, am. Yhwach View Profile View Posts. Originally posted by Emil :.
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