Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. My favorite moment was when I first won a match using Link, and heard the familiar Zelda power-up sound. The Gamecube controller is not well suited for a game like Soul Calibur 2. While it has the four buttons necessary to play the game, the sliding grip on the shoulder buttons makes for poor controls of a special attack bound to one of those controls.
Additionally, with off size buttons, the Gamecube controller favors a style of gameplay that doesn't suit a game that requires you to handle three separate attacks, along with a guard control. Last but not least, the game gives a good visual showing, even though it obviously cannot stand up to the power of the Xbox version. Lost detail and quality of picture was minor, in my opinion, and in some ways, it makes one wonder if each version of the game was made more homogenic, sacrificing some of the graphic potential of the Xbox in order to make each game worth playing.
All in all, I wouldn't recommend this title unless you only had a Gamecube. If so, it'll be hard to learn, but ultimately, Soul Calibur 2 is one of the more enjoyable fighting games out there. When the Dreamcast launched back in the summer of '99, there was one game that really stood out among the launch titles: Soul Calibur.
With polished graphics that still look fantastic to this day, an easily accessible fighting engine that was deep enough to appeal to the hardcore crowd, and an epic orchestral sound track, it's no surprise that Soul Calibur is often claimed the best 3D fighting game among critical circles.
More than three years later, the long-awaited sequel to Soul Calibur has finally arrived stateside and is a worthy successor in the Soul Calibur franchise. Although most 3D fighters focus on hand-to-hand combat, Soul Calibur II sticks to its roots of frantic weapon-based combat. The fighting engine is easy to get into, and button-mashers can pull fantastic looking moves within a few a minutes of play.
On the flipside, it's also incredibly deep, with enough subtle nuances that can take months to master. Attacks are limited to vertical and horizontal attacks, kicks, and guarding, but that doesn't make it any less strategic. Guarding, ring outs, wall combos, and the 8-way run system make SCII much more than a simple button-masher. Most importantly, it's just a load of fun with a lot to do. The fighting is fast and fluid and with over ten modes of play, the replay value is almost unlimited, especially with a few friends.
Aside from a few framerate issues on the PlayStation 2, the visual differences between the three are negligible. Unless you have a home theatre setup that can take advantage of the p format and Dolby Digital 5. Graphically, the leap from Soul Blade the first installment in the series to Soul Calibur was huge'it's like comparing a finger-painting of a 5-year old to the Mona Lisa.
Regardless, everything looks spectacular ' from the beautiful animation to the lush and complex backdrops. Likewise, the attention to detail and the overall style really makes SCII pleasing to look at. Bland techno or rock riffs are common staples of fighting games, but SCII takes a much more elegant route and utilizes an orchestral soundtrack.
Simply put, it works wonderfully. The voice acting is spot on as well, with numerous lines for each character in both Japanese and English. Even though Soul Calibur II is more of the same in many ways, it's still a very solid fighter.
It hasn't revolutionized the genre like Soul Calibur did in , but 'The Soul Still Burns,' strong enough that fighting fans, hardcore or casual, should do themselves a favor and check out Soul Calibur II. On the flipside, it's also incredibly deep with enough subtle nuances that can take months to master.
Guarding, ring-outs, wall combos, and the 8-way run system make SCII much more than a simple button-masher. Aside from each console's exclusive character, the differences between the three versions of SCII aesthetically are little. The PlayStation 2 ends up on the bottom rung, however, as there are some noticeable framerate issues. However, the Dual Shock 2 is better suited for fighting games. Whatever the choice is, you really can't go wrong with any version of Soul Calibur II.
Browse games Game Portals. Soul Calibur 2. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected.
Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program. What do you think about Soulcalibur VI? Do you recommend it? Soulcalibur VI for Windows. Softonic review Destroy your friends and enemies with sword combat Soulcalibur VI is a one-to-one fighting game at its core, but it pits you against characters in the story who are your enemy, and it pits friends against friends.
Fight one-on-one with weapons Soulcalibur VI is the sixth installment in the Soulcalibur franchise if you do not count the spin-offs and the starting material Soul Edge Soul Blade on PS1. Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Size: Related By Tags Games: Retromania wrestling. Legacy of Kain: Defiance. Help me now.
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